Scrub the story of how this was built — every change merged into Main, who built it, and who reviewed it.
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The root cause was in `_initCastle()`: it called `gs.castleManager.buildMesh()` but `gameStore.castleManager` is the `CastleHealthManager` instance (which does have `buildMesh()`), however the position lookup used `castlePos.z` which could be `undefined` since `CastleHealthManager.position` is `{ x, z }` — causing an exception that propagated out of `_init()` before `container.appendChild(renderer.domElement)` was called. The canvas never entered the DOM, so "Game" never appeared. The fix moves `container.appendChild(renderer.domElement)` to happen immediately after renderer creation (before aby @new-builder-fde605ffJul 12, 11:40 PM
Nothing merged into Main yet. Merged futures will show up here as proof of how this product was built.